![]() Photoshop is moving to Physically Based Rendering (PBR) > this is a method of shading and rendering that provides a more accurate representation of how light interacts with surfaces. However, there will be files that will no longer look the same because how Photoshop handles certain materials differently.įor example > Photoshop went from Specular-Glossiness to Metal -Roughness The Ray Tracer has not changed, however, the material model has changed and Photoshop tries to match previous versions as close as possible. Material model > Model may render different.OpenGL on canvas > Model may look different. ![]() ![]() The 3D Material model in Photoshop has changed and it is transitioning to the 3D material model used by Substance and Dimension. ![]()
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